Hunting for jobs can sometimes feel like being lost in a jungle. We’ve decided it’s time to make it easier!
Whether it’s an ordinary wooden box or a beautifully detailed plasma rifle, what goes into creating some of our in-game objects?
To truly deliver our biggest game yet, we had to make a huge step forward...
Be it cool in-game cutscenes or awesome trailers, what does it take to make an action-packed animated video?
With a lot of new faces at the studio, we’ve decided to get to know each other more. And what better way to do it than under fire?
We sat down with Martin Knybel and Michal Marsalek, the two guys responsible for some of the awesome cosmetics in SGL.